BetterVoxel Docs

Editor

Inspector

Explanation of the 'Inspector' window

Inspector

This guide walks you through the Inspector window.

The Inspector window is the main viewpoint into a Game Element's properties. The initial information on it will depend on the Game Element, and will change as you work on your project. In addition, you can change some information directly inside the Inspector.

All Game Elements will have at the top their Type, and their name; These cannot be changed here.

Some values are displayed inside slidable buttons: You can either cick them to write a new value, or click and drag them to change it.

/// GIF D'UNE DRAGVALUE QUI EST MODIFIEE PAR CLICK ET SLIDE

Part

Part

example-part

The Part has a button at the top to show or hide it.

Beneath that, there are four sets of slidable buttons:

  1. Position
  2. Scale
  3. Rotation
  4. Size

Finally, you can change the color of the Part through the window opened by clicking the button beneath "Color:"

Folder

Folder

example-folder

A Folder has no modifiable properties.

SpotLight

SpotLight

example-spotlight

A SpotLight has the following slidable buttons:

  1. Intensity
  2. Range: Distance before the light stops being seen
  3. Radius: Size of the effect associated with the the light
  4. Shadows: whether the light creates any shadows or not
  5. Outer Angle: Area where the light will be at it's strongest
  6. Inner Angle: Area where the light will be weaker

PointLight

PointLight

example-pointlight

A PointLight will have mostly the same properties as a spotlight, bar outer and inner angle

Script

Script

example-script

A Script has two fields:

  1. A Scrollable Selector
  2. A "Edit Script" button, to open the code editor for this script in a new window.

PlayerPrefab

PlayerPrefab

example-playerprefab

A PlayerPrefab has the following fields:

  1. Position
  2. Rotation

On this page